Portal 2 is the first person puzzle sequel to Portal; developed by Valve Corporation and released for Microsoft Windows, OS X, Linux, PlayStation 3, and Xbox 360, Portal 2 was released in April 19th, 2011.
There is a single player mode and a cooperative multi-player campaign. Players take on the role of Chell in the single player campaign and as one of the two robots, Atlas or P-Body, in the multiplayer. The goal of each campaign is to further explore Aperature Science Laboratories. Discover the Aperature Science Laboratories now for with our Portal 2.
The majority of the game takes place in test chambers where players must figure out how to get to the exit. Throughout each campaign, characters can take a bit of damage but sustained damage will cause death. If the character falls into a bottomless pit or toxic pools the character dies immediately. There is no damage from landing on solid surfaces.
Players solve puzzles using a “portal gun” that can create two portals that connect two distant locations. These portals are used to move objects from one place to another or even just yourself. The portals can only be placed into white surfaces and they are outlined with blue and orange ovals.
Some different obstacles that are featured in some of the puzzles are lasers, turrets, and aerial faith plates, Lasers hurt your character when direct contact is made with them. The laser can travel through portals so that’s an important thing to remember when solving puzzles. Turrets will shoot lasers at you so players must either disable them or avoid their line of sight. Aerial faith plates are another key to solving various puzzles, they launch players as well as objects around the room. Discover the complex puzzle-solving aspects of Portal 2!
Most of the exits to test chambers require a cube to open up. There are various types of “the cube” in Portal 2. The weighted cube is the original cube that can be sat on pressure plates to set off a reaction whether it be a door or something special. Redirection cubes are different and are used to redirect laser beams, which comes in handy for activating certain points of a puzzle. There are various other complex features in the game, which you will discover in-game.
Gels that pour out of pipes are also another feature added after Portal. They can travel through portals as well and they are used to coat specific surfaces or objects. Each gel has a unique property – there are orange, blue, and white gels. The orange propulsion gel allows objects and players to move across surfaces more quickly. The blue repulsion gel causes both objects and players to bounce on the surface. White con gels allow players to make surfaces that aren’t white accept portals. Each of these gels will be used to solve certain puzzles.
The cooperative mode allows two players to play on a split screen. Our Portal 2 allows you to play in co-operative mode either online or with your friends via a LAN connection. You can play the co-operative mode with Portal 2. Each player is a robot with a portal gun that shoots two portals. One gun will have a blue and purple portal, and the other will have red and orange. They can use each other’s portals so they have to work (co-operate) together in order to solve the puzzles. Most of these puzzles require both sets of portals to be used as they are less structured and need more laser redirection and such.
The lead writer of Portal 2 suggests that each campaign is around six hours long so the game is five times as long as the original Portal. That’s many hours of intense puzzle playing which we’re sure players would enjoy.